Lastly opening the building or weapon switching menu would have all the options spin around and vibrate for awhile. Please speed up the text or add an intermediate button that instantly shows everything. The dialogue is frustratingly slow, and when I try to speed it up by pressing F that just skips to the next line. Also when the dragon said there was enough time to prepare for the next wave they immediately spawned in. And worse they spawned inside my little base. They would attack the fences instead of being directed into the pit traps as I would expect. Attacking just doesn't feel smooth as I would swing my sword just above or to the side of an enemy. The controls feel laggy and having to build directly besides but still linking it to the mouse direction feels strange. Portal Traps, thunder traps, Iron Spinners.The game right now just feels awkward to play. You need to buy better structures to deal with these monsters. So that might be harder.Īdd me and I Will test the game with you guys! :) Have you played that far and commented as such?ģ-4 players has not been tested a lot. The game has achievements such as "clear Wave 50" and "clear Wave 100", but these annoying green urchin-like monsters and mole monsters make these achievements unattainable. My point is that when a large number of green urchin-like monsters or a large number of mole monsters spawn from Wave 30 or above, I think the issue is that there is nothing more we can do about it. Of course, we already know that it can be dealt with that way.Ī few green urchin-like monsters are not an issue. They'll be prone for a few seconds and you can hit them then. Originally posted by Vinnie:For the urchin there is a simple solution.
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